LINO (not really, apparently) Story Planning Thread

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Re: LINO (not really, apparently) Story Planning Thread

Post by Arcus on Thu May 09, 2013 8:04 am

Yeah, exactly.

EDIT:

Though what you said earlier about characters being chosen ones to certain deities and having super weapons is cool. But I'm afraid I'm gonna have to pull a razor here and say it sounds a lot like what Sky explained about artifacts given to characters from the gods they worship. these artifacts being some types of super weapons. It sounds cool, so we can totes do that for here. It's no biggie.
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Re: LINO (not really, apparently) Story Planning Thread

Post by Zephyr on Thu May 09, 2013 5:21 pm

nuuuuaaaaah this sounds awesome.

would the Pylons create natural magic, or be harnessed by those magic factories to create artificial magic, or what?
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Re: LINO (not really, apparently) Story Planning Thread

Post by Arcus on Thu May 09, 2013 9:23 pm

I suggest for like the setting, we just do it like the cities and junk are all stempunk-y but armor, swords, bows and crossbows are all still widely used. Meanwhile guns and the like are strictly used as artillery and primarily powered by magic. At least as far as cannons go.
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Re: LINO (not really, apparently) Story Planning Thread

Post by Proxzki on Fri May 10, 2013 1:32 am

Well, I'd think that the ethereal realm's interaction with the mortal plane would be the source of natural magic and that the pylons would create the artificial magic. Still open to suggestions, though.
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Re: LINO (not really, apparently) Story Planning Thread

Post by Proxzki on Sun May 19, 2013 3:19 pm

So, this story will be merged with the RPG Personality Quiz-thing story. I'll be updating the title post for people's roles so far.

I'm wondering if the settings should be more modern or retain a fantasy feel to it as well.
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Re: LINO (not really, apparently) Story Planning Thread

Post by Zephyr on Sun May 19, 2013 10:08 pm

I think maybe retaining a steam punk setting would work, as well.
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Re: LINO (not really, apparently) Story Planning Thread

Post by Proxzki on Mon May 20, 2013 6:41 pm

Oh right, steam punk. We'll do an extreme steam punk setting then. Meow Meaning great feats are achieved with steam punk tech, being the solid technological path of the planet.
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Re: LINO (not really, apparently) Story Planning Thread

Post by Arcus on Mon May 20, 2013 8:04 pm

No medieval fantasy swords and wizardry? Q.Q
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Re: LINO (not really, apparently) Story Planning Thread

Post by Zephyr on Mon May 20, 2013 10:29 pm

that too. we can make it a hybrid!
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Re: LINO (not really, apparently) Story Planning Thread

Post by Arcus on Mon May 20, 2013 10:53 pm

YAY! ^ ^ Swords and intense wizardry!
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Re: LINO (not really, apparently) Story Planning Thread

Post by Proxzki on Sat Jun 15, 2013 12:34 pm

 Here's a plot idea for LINO: Have an assassin with a reasonable bounty on its head bring our characters together through mutual avarice. It'd be a local mage asassinating people who more or less deserve it. Then the mage would immobilize the cast and work out a more lucrative deal with them if they help him(or her, really) get something. It turns out this mage is someone who has a tendency to lure people through various methods to send them off on dangerous adventures. The mage I think would be True Neutral in terms of alignment. Has a tendency to be a little bit of everything.


I think the quest could be like a springboard for more side-quests to come up, like a town being attacked by undead or something. Get our characters geared up a little and have them start moving towards their respective classes.
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Re: LINO (not really, apparently) Story Planning Thread

Post by Razorshell on Sat Jun 15, 2013 3:04 pm

But what sort of beasts could my character start with?
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Re: LINO (not really, apparently) Story Planning Thread

Post by Proxzki on Sat Jun 15, 2013 3:06 pm

Well we aren't gonna be fighting any massive badass creatures. We'll be fighting low-class stuff like wolves, zombies, and maybe a bear or two. And misc. fantasy animals that won't slaughter us.
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Re: LINO (not really, apparently) Story Planning Thread

Post by Razorshell on Sat Jun 15, 2013 3:10 pm

good call.
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Re: LINO (not really, apparently) Story Planning Thread

Post by Zephyr on Sun Jun 30, 2013 10:51 am

oh, don't forget about bandits.

anyway, I have an idea for a race in LINO, a very ancient humanoid race predating humans, called Valumar. They have a very old and convoluted culture system, an offshoot of which evolved into human culture. A haughty race, they credit themselves with the creation of the human race, claiming that they "fucked the monkeys." They are characterized by amber-colored skin, black, silky hair, and straight lines of freckles under their eyes. They have strong constitutions, meaning greater resistance to disease and poison, and they have a lifespan of 100-130 years. Their language is very similar to the common tongue, with key subtle differences. The most brash of them only use the common tongue for guttural, vulgar phrases.
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Re: LINO (not really, apparently) Story Planning Thread

Post by Proxzki on Sun Jun 30, 2013 11:04 am

Hm, yeah. And the racial idea sounds great. Jajajajaja
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Re: LINO (not really, apparently) Story Planning Thread

Post by Darth Wiggles on Mon Aug 26, 2013 12:51 pm

limo fighting, where people use limos as swords
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Re: LINO (not really, apparently) Story Planning Thread

Post by Razorshell on Mon Aug 26, 2013 1:01 pm

Landmark idea: Ga'lin's sword. A rock formation that looks like a sword stuck in the ground.
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